AI Insights · Timothy · July 2024
Top 5 Slime Games Performance in Croatia for Q2 2024
Discover the performance trends of the top 5 slime games in Croatia during Q2 2024, based on data from Sensor Tower.
In the second quarter of 2024, the top 5 slime games in Croatia, based on unified platform data, showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look into how each game fared:
Super Slime - Black Hole Game from Supercent, Inc. saw fluctuating revenue, starting at $26 in the first week of April and ending with $5 in the last week of June. Downloads experienced a dip in early May, reaching a low of 487 in the first week of June, but rebounded to 1.4K by the last week of June. Weekly active users showed a slight decline from 5.1K in early April to 4.8K by the end of June.
Bruno - My Super Slime Pet by Dramaton LTD had a modest download performance, peaking at 264 in mid-April and dropping to 77 in the first week of June before climbing back to 153 by the end of the quarter. The game maintained a steady number of weekly active users, starting with 2.1K in early April and ending with 2.2K in late June.
Fluid Simulation by Pavel Dobryakov had minimal download activity, with a peak of 7 downloads in mid-April and only 1 download in the third week of June. Revenue peaked at $18 in late April and saw intermittent earnings throughout the quarter.
World of Slime Simulator Games from Solid Apps INC saw a consistent revenue stream, starting at $20 in the first week of April and peaking at $26 in the last week of June. However, downloads remained extremely low, with no significant increase throughout the quarter.
Virtual Slime by Cider Software LLC had negligible download activity, with just 2 downloads in the first week of June and 1 in the second week.
These insights are based on data from Sensor Tower, providing a comprehensive overview of the performance of top slime games in Croatia for Q2 2024. For more detailed insights, visit Sensor Tower.